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Server Fixes

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Server Fixes Empty Server Fixes

Post by Kerpele Mon May 03, 2010 11:37 pm

This is the topic where you will find all the done fixes DONE BY ME to the server.


Last edited by Kerpele on Wed May 05, 2010 2:27 am; edited 1 time in total

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Post by Kerpele Tue May 04, 2010 12:02 am

Instance: Hellfire Citadel - The Blood Furance

Fixes:
Corrected Spawns at the entrance so that you will no longer get 2-3 groups with 1 pull.
Fixed the trash positions at first boss room.

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Post by Kerpele Tue May 04, 2010 12:17 am

Instance: Hellfire Citadel - Hellfire Ramparts
Added spawns around the instance.
Added Chests with correct respawn timers.

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Post by Kerpele Tue May 04, 2010 12:31 am

Instance: Hellfire Citadel - The shattered halls
Boss: warchief Kargath Bladefist [H]
Note:
Increased the timer on add spawning from 15sec into 25 sec.
This will easy the fight slightly.
(will be applied after restart)

Note:
Also link->Blood Guard Porung<-link has returned into Shattered halls.



----------------------------------------------------------------------------------
Added and removed few spawns from the instance.


Last edited by Kerpele on Tue May 04, 2010 12:52 am; edited 3 times in total

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Post by Kerpele Tue May 04, 2010 12:43 am

Instance: Auchindoun - Auchenai Crypts
Boss: Shirrak the Dead Watcher [H]
Note:
Reduced Shirrak's HP so that the encounter ain't so hard.
But in change I increased hes max damage slightly to keep the balance.

-----------------------------------------------------------------------------

Boss: Exarch Maladaar [H]
Note:
Reduced Exarch's HP slightly.
Increased Exarch's Max damage slightly to keep balance on fight.


These changes will be applied after next restart.

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Post by Kerpele Tue May 04, 2010 12:49 am

Instance: Auchindoun - Shadow Labyrinth

Added, removed and relocated few spawns to make the instance more fun and slightly easier.

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Post by Kerpele Tue May 04, 2010 1:23 am

Instance: Tempest Keep - Arcatraz

Corrected Spawns at the entrance room.
Removed Destroyed arcatraz sentinels.

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Boss: Harbringer Skyriss [H]
Note:
Corrected the add's so that you can target them after the boss is dead.

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Post by Kerpele Tue May 04, 2010 4:31 am

PVP changes:

You can now get Badges of justice by doing Battlegrounds!
You can get the quest from your own race, PvP daily NPC.

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Post by Kerpele Wed May 05, 2010 2:18 am

Dude, I sended all these to Nikod in my report. He accepted all the changes I added there.
So stop blaming me from everything for christ sake. If you dont want me, you might aswell just remove me.

I didnt do a single change with out Nikod's permission.


Last edited by Kerpele on Wed May 05, 2010 2:26 am; edited 1 time in total (Reason for editing : Added some text)

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Post by Kerpele Sun May 09, 2010 8:13 pm

Finaly It's here...
I fixed the High King Maulgar script at Gruul's lair...
Took me for ages, I gave up 10 times and nearly cut my throat open and wrist and and and and....
But It's working like it should...

Mage casts the Spell shield FIRST before anything, and stay's at 15yrd from hes highest thread...
also mage cast's fire wave if any meelee goes closer than 15yrd from hem.

Shaman now properly stays at range and cast's Arcane explosion.

I will upload it when possible.

( also the Door to Gruul wont open if you wont kill Maulgar Wink )

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